- B3 The Girders (from Dodge, after Q3): cross the catwalks over Rail Avenue between trains, break the hive deck's three cores, and put the Packleader down in its yard. Throw the switches in order to stop the trains for a while.
- B4 The Sump Relay (from Harrow, after Q6): drain the sluice, then sit in the jack chairs and cross into the Undercode, GLITCH's own violet wireframe layer, to unsign the locks.
- B4's root is guarded on both sides: the Pump Sentinel in the hall and the Closed Ticket in the Undercode. Stagger one to open the other's shield, and bring them down together.
- Clearing the Girders opens the Flue at the Tap. Clearing the Sump blinds seven blocks of cameras for a night, and your dead Pin receives a packet nobody sent.
- Both run from the Map Table with Rook along, and both can be replayed.
Update ·