- Act 1 is complete, from the night your update failed to the epilogue "Assignee", levels 1 to 10.
- Q7 Outside the Line: the Skirts, the first open zone. Ride the Lattice between stations, liberate Kestrel Mall from the Kennelmaster, explore Fairweather Estates, crack Encrypted Caches, and find two hidden Dead Sectors.
- Public events run on their own across the Skirts every few minutes: Relay Defence, Warden Drops, Thrall Columns, Data-Spires, Acid Storms and Sentinel Walkers. Gold, silver or bronze, depending on how well you do.
- TIDY, the Skirts' world boss, rolls out every two hours: a hopper on legs that eats the street. Break its panels to free the people inside.
- Q8 Three Doors: do jobs for Cutline, Countersign and Slow Burn to open your ways into the Sodium Yard, then choose your allegiance.
- Q9 Last Call: breach B5 Sodium Yard by whichever doors you opened, and face the USHER on the monorail platform before the Nightly finishes uploading.
- Juniper builds the Baffle at last, and the Tap's cradle fee becomes Baffle coolant.
- Every new place is hand-built, and there are new bosses: the Kennelmaster, TIDY, Linesman Fenn, Proctor Lenz, the Shepherd and the USHER.
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