Calling · Control
Flare
Some brains never finished burning. The Grain bends around yours.
Your first Redaction
Nothing, exactly. Your brain never finished burning, and the feedback leaks into the Grain around you.
At a glance
- Role
- Control: locks down crowds and bends the fight
- Relies on
- Presence
- Hard to knock down by
- poison and exhaustion · possession
- Health
- Fragile
- Fuel
- Instability
- Armour
- Light
- Gear family
- Hacker
Skills
Four skill slots, unlocked one per level from 1 to 4. Where a slot depends on your weapon, both versions are listed.
1
Feedback Bolt
4d8 raw signal at one target. Hits harder the higher your Instability.
2
Static Burst
A 3-tile cone: 3d6 lightning (DEX half) and Shock.
3
Blink
Teleport 5 tiles. Where you stood, a field Chills anyone inside. Refunds a Slip.
4
Metacode: Twin
Your next skill casts twice. +30 Instability.
Weapons and gear
| Weapon | Damage | Range | Hands | From level |
|---|---|---|---|---|
| Burn Conduit | 1d8 Thermal | Ranged · 6 tiles | One-handed | 1 |
Off-hand: Heat Sink. Armour: Light. See all gear families.
First Exploit · Zero-Day
Hot Start (Burn Conduit)
Your first skill after 4 s out of combat deals +30–50% damage.
The fire was always yours. They just dimmed it.
Signature traits
- Metacode. Spend Instability to double, speed up, stretch or hide a power.
- Flare-Up. Bad luck sets you off: you flare up and something in the world briefly renders wrong.
Fighting style: Instability: fuel for bending your powers · Metacode: double, speed up or hide them.
Specialisations (planned): Born Burning, Flare-Up, Deep Grain.
Tabletop numbers
Under the hood LAST AWAKE runs on SRD 5.1 rules. The Flare is built on the Sorcerer: hit die d6, main abilities Presence, saving throws Toughness and Presence. Class features: Instability (Sorcery Points) · Metacode.