Calling · Hybrid
Biohacker
Gene-shaper of the last living things. Your body is a draft.
Your first Redaction
It dulled how much you loved living things. The Burn tuned you to the biological Grain, and your body became a draft.
At a glance
- Role
- Hybrid: shifts between roles mid-fight
- Relies on
- Instinct
- Hard to knock down by
- mind hacks · fear and trickery
- Health
- Average
- Fuel
- Culture
- Armour
- Light, Medium
- Gear family
- Medic
Skills
Four skill slots, unlocked one per level from 1 to 4. Where a slot depends on your weapon, both versions are listed.
1
Spore Cloud
A 6 s cloud that stacks Toxin on everything inside.
2
Vine Snare
Cables of grown fibre net everything in a 2-tile circle for 1.8 s (STR save negates).
3
Overgrowth
An 8 s garden under your feet that heals your squad every second.
4
Morph: Splice Beast
15 s as a bruiser beast: heavy claw cleaves and 40% of max HP as a barrier.
Weapons and gear
| Weapon | Damage | Range | Hands | From level |
|---|---|---|---|---|
| Spore Staff | 1d8 Toxin | Ranged · 6 tiles | One-handed | 1 |
| Spore Pods | 1d6 Toxin | Ranged · 5.5 tiles | One-handed | 1 |
| Grown Claws | 1d6 Slashing | Melee · 1 tile | One-handed | 1 |
Off-hand: Culture Jar, Second Claw. Armour: Light, Medium. See all gear families.
First Exploit · Zero-Day
Wild Growth (Spore Staff)
Kills sprout a spore node that heals allies 2–4 HP per second for 4 s.
Something in the concrete was waiting for you.
Signature traits
- Morph. Rewrite your body into a spliced beast form for an hour.
- Overgrowth. Engineered vines and mycelium tangle everyone in an area.
Fighting style: Morph: turn into a spliced beast · Culture: a store of powers, back after a rest.
Specialisations (planned): Circle of the Vat, Circle of the Hive, Circle of the Wild Code.
Tabletop numbers
Under the hood LAST AWAKE runs on SRD 5.1 rules. The Biohacker is built on the Druid: hit die d8, main abilities Instinct, saving throws Intellect and Instinct. Class features: Morph (Wild Shape) · Culture slots.