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Update ·

v0.5.0 Fire circles, real particles and a rebuilt Flat 11C

  • Every area skill is now a set of overlapping circles with layered pixel particles. Firewall lays a row of fire circles across your aim line, with flame tongues, embers, ash and a scorch that lingers.
  • Each kind of zone has its own look: frost that creeps across the ground, crawling static arcs, toxic spore puddles, vines and petals, billowing smoke that swirls when you walk through it, and glinting caltrops.
  • Blasts hit harder on screen: shockwave rings, flashes, debris, and bolts for lightning. Cones sweep, beams have a core, and chains jump between targets.
  • Enemy warning markers stay crisp on top of all the effects, in every colour mode.
  • Settings → Graphics scales the particles, phones get a lighter budget, and Reduced motion and Flash reduction calm everything down.
  • Flat 11C and the Gantry stairwell are rebuilt by hand: your bed and kettle, the neighbours' flats (plants, a fish tank, TVs looping the Nightly), the oxblood corridor, a peeling green stairwell, and a fire escape eleven floors over moving traffic.

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