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Update ·

v0.13.0 Act 1, played start to finish and tuned

  • We played all of Act 1 from a brand-new character to the epilogue with three callings, on desktop and phone, and fixed every place the story could stall.
  • Levelling is smoother: you reach level 10 by Last Call through fighting and quests, without grinding and without being shoved up a level at a time.
  • Your allegiance choice (Cutline, Countersign or Slow Burn) now comes in the epilogue at level 10, after Last Call. In Three Doors each crew makes its pitch; you decide at the end.
  • Bosses last long enough to learn: the Anaesthetist, the Packleader, the Kennelmaster and the USHER have more health now that Act 1 gear is properly strong.
  • The Anaesthetist's tricks are real: her fog slows you and stops your Slip, her strobe throws off your aim, and the chair's straps flip your controls for a moment.
  • Champions show their own names (Mother of Hounds and friends) on their plates and the boss bar.

Fixes

  • Sev's job and Mazzy's Three Doors briefing now appear without leaving and re-entering the Tap.
  • The Sump Relay breach (B4) unlocks after Knock at the Door as intended.
  • Talking at the Tap's bar talks to the person you're facing.
  • The Map Table offers the right breach at the right time, and B2 can be replayed.
  • Boss loot no longer lands inside walls.
  • The upgrade arrow no longer flips between two items forever.
  • On phones the boss bar no longer covers the USHER, and the event countdown is visible again.
  • "An attack on Rook missed" no longer reads as your attack.

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