Calling · Striker
Shade
In through the vents, out through the window, gone before the alarm.
Your first Redaction
It rerouted the itch you got around locked doors. Now you notice every vent, every blind spot, every camera's blink.
At a glance
- Role
- Striker: deals big damage to single targets
- Relies on
- Agility
- Hard to knock down by
- blasts and traps · mind hacks
- Health
- Average
- Fuel
- Edge
- Armour
- Light
- Gear family
- Runner
Skills
Four skill slots, unlocked one per level from 1 to 4. Where a slot depends on your weapon, both versions are listed.
1
Dash Strike
Blink 80 px through enemies, cutting everything on the line. Refunds a Slip.
2
Optic Camo
Invisible for 5 s: enemies lose you. Your next hit has advantage and Sneak Attack.
3
Monoblade Flurry
Five fast cuts in an arc, each its own attack roll.
4
Smoke
A 50 px smoke cloud for 6 s. Attacks into it roll at disadvantage; enemies inside lose track.
Weapons and gear
| Weapon | Damage | Range | Hands | From level |
|---|---|---|---|---|
| Monoknives | 1d4 Slashing | Melee · 1 tile | One-handed | 1 |
| Monoblade | 1d8 Slashing | Melee · 1.3 tiles | One-handed | 1 |
| Vibro Monoblade | 1d10 Slashing | Melee · 1.4 tiles | One-handed | 14 |
Off-hand: Spare Monoknife. Armour: Light. See all gear families.
First Exploit · Zero-Day
Unsmoothed (Monoknives)
Your first strike on each foe can't be dodged, blocked or reflected.
The itch around locked doors, sharpened.
Signature traits
- Monoblade Flicker. Your sneak attacks slice through armour that turns ordinary blades.
- Optic Camo. Vanish from sight until you strike (unlocks later).
Fighting style: Sneak Attack: huge damage on anyone caught off guard · Cunning Action: dash, hide or slip away in a blink.
Specialisations (planned): Infiltrator, Wetworker, Fixer.
Tabletop numbers
Under the hood LAST AWAKE runs on SRD 5.1 rules. The Shade is built on the Rogue: hit die d8, main abilities Agility, saving throws Agility and Intellect. Class features: Sneak Attack · Cunning Action.